Summary
Starfieldquests making players follow NPCs and then having the NPCs move slower than the player character is a mission trope that should have been left in the past. Bethesda’sStarfieldis out now in early access, giving players willing to pay a little extra the chance to jump into the massive-scale sci-fi adventure ahead of schedule.
The officialStarfieldrelease date is right around the corner, but some fans simply couldn’t wait to play the new game. Those individuals were able to purchase the Premium Upgrade for $34.99 to get early access through Xbox Game Pass, or if they’re playing on Steam, they bought the $99.99 Premium Edition of the game.Starfieldhas proven to be a big hit on Steamwith hundreds of thousands concurrent players, and the game has also earned mostly positive reviews from critics, becoming one of the highest-rated new releases of the year so far.

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DespiteStarfield’s positive reviews, the game is not without its flaws. One flaw that will likely annoy most players is the old mission trope where players are asked to follow NPCs from one location to the next. Following NPCs in games can be boring as it is, but inStarfieldit’s especially irritating because the NPCs move slower than the player character and will stop going to their destination if players move too far off the beaten path. Following NPCs is something that a lot of modern games have moved away from for a reason, but if it absolutely needed to be in the game, then the NPCs should have walked faster, or they should have continued to their destination even if the player decided to go a different direction for whatever reason.
The good news is that this isn’t such a consistent issue that it should have any serious impact on one’s enjoyment ofStarfield. Most of the time when players have to followStarfieldNPCs, they go such a short distance that the problem isn’t apparent. But there are definitely times when players have to follow NPCs inStarfieldand will find themselves flicking the stick once to catch up, stopping and waiting for the NPC to make some distance, flicking the stick again, and so on and so forth until they’ve finally reached their destination.
OtherStarfieldmissionsdon’t have this dated design and are quite exciting, so hopefully Bethesda has more of that in its next game instead of the slower missions where players have to follow NPCs around.
Starfieldlaunches September 6 for PC and Xbox Series X.
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