Game development is daunting. It’s an arduous and often thankless process to craft hours of engaging content, and that sense has only increased with advancing hardware. As systems get better, the games take longer and longer to build. Nevertheless, consumers want products, and it’d up to producers to generate the excitement needed.

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Duke in Duke Nukem Forever

Sometimes, though, their quest to fuel the hype train backfires. Publishers might preview the product before it’s ready, which is never good for anyone. Not only can this lead to development issues, but it runs the risk of wearing down audience interest. After waiting so long, gamers might just move on to something else. These titles learned that lesson the hard way.

10Duke Nukem Forever

Developer3D Realmsannounced the fourth entry intheir irreverent action franchisein 1997. This news came only a year afterDuke Nukem 3Din 1996. How serious they were with such an announcement is unclear, but it nevertheless came with exciting expectations.

Despite that enthusiasm, the project remained silent for several years. Fans finally got a teaser trailer in 2007, but this also fell by the wayside due to downsizing and lawsuits between developer and publisher. A new team atGearboxpicked up the pieces and finishedDuke Nukem Foreverin 2011. Sadly, many saw the final product as dull and outdated, somaybe it should have been left in the past.

Cole Phelps in LA Noire

9LA Noire

No one can fault Team Bondi for confidence. Soon after this six-person developer came together in 2003, they announcedLA Noire. While a small team should have led to a clearer vision, though, the project had a shroud of ambiguity surrounding which system would house it and even what type of game it would be. The most consumers were given was that it wasa “detective thriller.”

Rockstargot involved as publisher in 2006, and this should have accelerated things. They indeed planned the game as part of their 2008 fiscal year, but they missed the deadline. Fast forward past a few more delays, and the title debuted to glowing reviews in 2011. The tragic irony is that audiences seemed to have lost interest, as sales severely suffered.

Noctis and his friends in Final Fantasy XV

8Final Fantasy 15

Practically a punchline in the JRPG crowd,Final Fantasy 15didn’t even start asa mainline entry. It began in 2006 asFinal Fantasy Versus 13, part of theFabula Nova Crystallisproject. This was a sub-series of games connected thematically and mythologically, the others beingFinal Fantasy 13andFinal Fantasy Type-0.

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Sora and company in Kingdom Hearts III

With the former being maligned and the other failing to gain mainstream attention,Versus 13was in an awkward position. Amidst this and numerous developer departures, the title slowly morphed into its own entry over a decade. It came out in 2016to generally higher praise than its predecessors. In the future, perhaps developers should ensure they have a stronger foundation before building a multi-game project.

7Kingdom Hearts 3

The other infamously delayed title fromSquare Enixhas a similar trajectory and even a similar time frame toFinal Fantasy 15. This title was teased afterKingdom Hearts 2ended with a cliffhanger in 2005. Following years of spin-offs, prequels, midquels, and sequel setups, they officially announcedKingdom Hearts 3in 2013. However, this was still premature.

The company split its resources between this andFinal Fantasy 15. Series creator Tetsuya Nomura was even directing both titles at once before leaving the latter and committing entirely to the former. He himself admitted that 2013 was too early for an announcement, as they had little to show at that point. This explains why the game didn’t release until 2019. Despite beingthe grand finale to the overarching story, the entry had its own share of cliffhangers setting up future adventures. Let’s hope those don’t take nearly as long.

The boy and Trico in The Last Guardian

6The Last Guardian

For as reputable as they are, Team Ico hasn’t crafted many games. They hit it big with abstract gemsIcoandShadow of the Colossus, and people eagerly awaited their next masterpiece. Thankfully, the developers were just as eager, beginning work onThe Last Guardianin 2007 before announcing it in 2011.

Unfortunately, the project soon ran into trouble. It started with creator Fumito Ueda and crew separating fromSony, and it only compounded when they decided to go fromPS3 to PS4in 2012. This meant that they likely had to start from scratch, updating all the assets for next-gen hardware. The great irony is that the eventual 2016 release didn’t garner nearly the universal praise of its predecessors.

V in Cyberpunk 2077

5Cyberpunk 2077

TheRPGthat made the entire gaming community feel (cyber) punked, this ill-fated title first piqued players' interest in 2012. In hindsight, this is where the first mistake lay, as most ofCD Projekt Red’s team was still working on their acclaimedWitcherseries. Development onCyberpunk 2077didn’t ramp up until afterWild Hunt’s last expansion–Blood and Wine–was released in 2016. This explains why it took so long to showcase any gameplay.

After a seemingly endless string of delays, the anticipated product stumbled into stores in December of 2020. What soon became clear was thatit still wasn’t done.Cyberpunk 2077is now infamous for its rampant technical issues at launch, with bugs, glitches, and crashes aplenty. While the developers have continued to patch the game, they’ve once again pushed promised DLC and PS5/Xbox Series X upgrades to 2022. It’s no wonder they’re now keeping quiet on sequels and future IPs.

Iden Versio in Star Wars: Battlefront II

4Star Wars: Battlefront 2 (2017)

After their 2015 remake ofStar Wars:Battlefront,EA, andDICEquickly set to work on a sequel, with the official announcement coming in May 2016. This project thankfully wasn’t stuck in development hell for years like prior entries;Battlefront 2was released in a timely fashion during the 2017 holiday season.

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Firebrand and Hawkeye in Ultimate Marvel vs. Capcom 3

The problem was that the first entry wasn’t finished when the follow-up news came. 2015’sBattlefrontwas starved of content beyond standard first-person shooter gameplay and online multiplayer modes. Developers promised to remedy that with DLC, but stating that they were focusing much of their attention elsewhere seemed like a slap in the face. The fires of fans' rage hadn’t even died down beforethey were blindsided with another swindling. EA wasn’t voted the “Worst Company in America” multiple times for nothing.

3Ultimate Marvel Vs. Capcom 3

The originalMarvel vs. Capcom 3suffered the same shortage of content asBattlefront, limited in gameplay modes, characters, and stages. These should have been included from the get-go, but the developers assured fans they’d add such elements as DLC. An act of God soon intervened, though. After staff health problems and the Tōhoku earthquake/tsunami of 2011, producers decided to package the planned additions as a separate release.

Capcompromptly announced thisUltimateedition in July 2011 with a swift November release. For reference, the original game came out in February of that same year. The new entrywas essentially the same experience with a few new bells and whistles. Releasing an unfinished title is insulting enough; putting out a better version a few months later is a new low.

Samus in Metroid Prime 4

2Metroid Prime 4

It’s tough to find fresh ideas for a storied series likeMetroid. Longtime fans rejoiced atthis new entry’s announcement in 2017, excited for what developerBandai Namcohad in store. After that, the project went mysteriously quiet, showing nothing substantial at subsequent presentations.

The reason for that came in 2019 when development completely restarted with new helmerRetro Studios. The move reportedly came fromNintendo’s dissatisfaction with the work thus far. The finished product still hasn’t come out, but the studio did include a job posting in October 2020 for those interested in pitching in. Plus, maybethe recent attention ofMetroid Dreadwill speed things along.

The cockpit in Star Citizen

1Star Citizen

Another unreleased entry,Star Citizenstarted with a 2012 announcement. The project was a multiplayer space combat sim and spiritual successor toWing Commander. It had no money to realize that ambition, but it soon found the funds throughKickstarterdonations from fans. This wasn’t enough, however, so developers gathered additional cash by pre-emptively selling in-game content like ships and hangars. When they still came up short, they reached out to external investors for yet more money. Who knows where else they’ll get their backing?

That’s a legitimate concern sincethe game’s still not out. Players have gotten appetizers, such as testing the ship combat through open-access modules, but they’ve never tasted the full course. This has led to the debate surrounding the creators takingso much money with no concrete result. IfStar Citizenever releases in its entirety, one has to ask if it was truly worth the hassle.