In the grim future of the 41st Millennium, the Imperium of Mankind inWarhammer 40K Inquisitor-Martyris protecting humanity’s future from both Xenos and Chaos threats. Compared to other games set in theWarhammer 40Kuniverse, the ARPG gameplay ofWarhammer 40K Inquisitor-Martyrbrings a layer of real-time tactical prowess to action-packed gameplay, expecting players to dish out punishment against any being that threatens humanity’s safety.

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The three kinds of Psykers

Thankfully, players can take on the role of thePsyker- beings with the ability to control the unknown energies of the Warp in order to eliminate heretics with the sheer power of their will. While the usage of their abilities invites more catastrophes from the Warp to manifest in the real world, players who build their Psyker correctly may be able to dominate the game fairly easily. However, just how should players create their ideal Psyker?

Basics Of The Psyker: The Warp Manifest

Key to anyPsyker build in theWarhammer 40Kgameis its capabilities of using the many hidden and mysterious powers of the Warp. While this practically generates Warp Heat and attracts various unsavory forces, this is a necessary risk to take for players who want to dominate combat through incredibly-OP spells and Powers. However, when taken lightly, the Psyker’s offensive potential can backfire in the form of defensive punishments. In that regard, the ideal Psyker build bolsters its defenses while improving its combat performance.

Attributes: Psychic Powers Take A Front Seat

Since the Psyker ofWarhammer 40Krelies heavily on powerful abilities offset by their weak constitution, their main defense and offense take priority. In that regard, players should pay attention toResilience Rank 4so there’s a guaranteed boost to their Inoculator effects as well as boosted dodge chances, Suppression on hit, and even added resistances. There shouldn’t be a lot of focus given toForce Rank 3, as its decent bonuses to Suppression and Warp Damage, as well as damage buffs on high Warp Heat, can ensure optimal DPS for the player.

Likewise, players may want to consider maxing outPsy Focus Rank 5, so they have boosted damage against daemons and chaos engine as well as reduced Warp Heat cost of Psychic Powers and skills of Force Weapons. This should also reduce cooldown of Psychic Powers and even boost the chances of beneficial Warp Anomalies.

The Psyker in Inquisitor

Perks: Survivability Is The Priority

Ideal Perks for the Psyker inInquisitor-Martyrshould more or less incentivize its survival capabilities. For instance, theBlessing of Saint Victoriouscan greatly aid the Psyker in sustains as preventing 30-percent HP damage in one hit can become a lifesaver for the Class’s weak constitution. Other than this, players can freely choose Perks that can aid in the Psyker’s offensive capabilities as well as defense, provided they all enable the Psyker toe laminate threats as efficiently as possible.

Arming The Psyker

An integral component when providing the Psyker with any armaments and gear is the capability of improving thePsyker’s overall combat performance. While the Class indeed has access to extremely powerful spells, not having the support items that boost said Powers can make the Psyker rather mediocre in overall combat performance. Priority for Equipment and Add-ons should always cater to boosting damage and crit, with the rest either adding sustains or damage mitigation options.

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Equipment: All About Defense

Health and safety are integral parts of Psykers as glass cannons, and their major equipment should be able to provide these to them. Key to this defensive setup should be theEmpyrean Armor, as its innateTime Warpgives the Psyker an immobile aura that “stops” time for 30 seconds. While the Psyker can move normally to it, each meter and attacking stuck enemies will reduce the time of the Warp, meaning it’s best used for heals or worst-case escape. The variant players may acquire should also have aRosarius Force Fieldthat gives them a chance of being immune to all damage and negative effects and getting HP on hit when having Enraged tokens.

In addition, theInoculatorshould have skills that allow players to get HP per second when active (Blood Balm) and general damage boosts (Psychron, Holdfast), as well as specific damage boosters to Yellow Components (Holdfast). TheirMain Implant of Wrathboosting their maximum Enrage Tokens should allow the Psyker to dish out more of their abilities with less risk.

Psyker Passive Tree

Addons: Get Debuff Boosts For Powers

Whereas other Classes in theWarhammer 40Kgame may also prioritize Debuffs via their Addons, they usually do this to improve the performance of their weapons. A similar approach is used by the Psyker, although this time to further improve the efficacy of their Powers. Some abilities are tied to weapon attacks, and some Powers also provide extra Debuffs (such as Burn for Pyromancy), meaning boosting the punishments of these attacks can make them much deadlier for foes.

Psyker Passives: Improve Power Performance

As with other assets of the Psyker’s build, the best way to maximize thePsyker’s performance inInquisitor-Martyris through Passives that also boost the way their Powers function. Some Passives in the game are from trees that enable players to get more access to stronger variations of their Powers’ effects, or even inflict more Debuffs to further debilitate the condition of enemy units.

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Psyker build focusing on the power

General Effects

Ideal Passives the Psyker should get in a player’sInquisitor-Martyrplaythrough are those that augment the various special effects of their Powers. They don’t necessarily have to be debilitating additions, but rather minute differences that extend their Powers’ performance in the long-term. These include added AOE damage bonuseand CD reduction.

Heat Attacks For The Burn

Should players specifically opt for a more aggressive-leaning Pyromancy toolkit for thisWarhammer 40KClass, prioritizing Heat Attacks may help them boost the efficiency of their abilities. While there’s a basic Heat Damage boost and damage buff to the tree, it’s also ideal to add effects that add Heat Damage and Burn on Crit (Spontaneous Combustion) as well as Heat Vulnerability (Superheated Discharge), which can further incentivize using more Pyromancy attacks.

Critical Hits

Players who want to enhance their damage supremacy in theWarhammertitle should consider adding Passives that boost the bonus effects whenever their attacks proc Critical Hits. Not only is it recommended to get HP heals on Crit, it helps to add other effects such as boosting Suppression Damage as well as reducing Warp Heat, allowing the Psyker to maximize their combat capabilities.

Improve Psychic Mastery

When it comes to improving the Psychic Powers of the Psyker, they also have access to what’s called Psychic Masteries - essentially additional buffs that improve the efficacy of their spells. It’s ideal that players at least unlock Psychic Masteries that improve overall damage and Armour Piercing, especially since the Psyker needs to eliminate enemies efficiently in order to avoid overextending their Warp Heat.

Psyker Build: Magic Is The Key

Given how the Psyker relies heavily on their Psychic Powers for attacks compared to otherClasses of theWarhammer 40Kgame, it wouldn’t hurt for them to have a few emergency options when their abilities are on cooldown. TheTelekinetic Rodsuits this main role as it has an AOE that can Knockdown Overwhelmed Suppression and deal Knockback for Suppressed Suppression (Telekinetic Shockwave).

Meanwhile, theAether Strikeof theirAether Bladeis a straightforward attack that can help repel enemies from afar. These two (2) weapons are supplemented by theForce Staffthat can ensure opponents deal less damage to players throughout encounters.

Psyker build focusing on Pyromancy

Psychic Powers

The Aether Blade’s equipped Psychic Powers are the more combative of this Psyker Build, whereShockwaveandConstrictserve as constant punishments to foes. An interesting addition to its slate of abilities is theTelekinetic Dome, giving it Perks that boost its Power Duration while lessening its Cooldown allows players to almost always shrug off ranged attacks.

Compared to the Aether Blade, the Force Staff and Telekinetic Rod’s slate of spells are majorly used for healing and assist. Key to this roster of abilities isDeath Augurywhich is practically an emergency revive, which is a neat addition should defenses fromPrecognitionand heals fromEndurancedon’t work.

Meanwhile, theFiery Stormis a decent asset to have for constant defense in melee, making it a welcome extra shield against players who try to get too close to players. Much of these weapons and skills serve as extra firepower for players, but most of their DPS should come from their Psychic Powers.

Psyker Build: Fire Is The Cleanser

Similar to the other build, this particular setup still relies on theTelekinetic Rodand theAether Bladefor emergency offense. The benefits of AOE Knockback and Knockdowns viaTelekinetic Shockwaveas well as the added firepower ofAether Strikeshould be enough to fend off foes while fire-based Psychic Powers burn through the rest of the enemies.

Meanwhile, an alternative to the usual Staff would be theForce Staff of Stride, particularly one where HP should be gained on hit to ensure the Psyker receives constant healing - especially given the precarious nature of his Burn-heavy toolkit even without relying on aWarhammer 40Kweapon.

Much of the Staff Powers in this build are similar to the other setup, particularly because the buffs and healing provided byDeath Augury, Endurance,andPrecognitionare viable for most setups.Misfortuneis added here to boost the potency of Pyromancy Powers, especially since much of them are armor-piercing.

When speaking of Pyromancy, this build emphasizes Pyromancy Powers to dish out damage to opponents to eliminate them swiftly and efficiently. The AOE nature of most Pyromancy Powers such asSpontaneous Combustion, Molten Beam, and Exterminationcan ensure enemies are hit by Heat and Burn effects in a multitude of ways.

Warhammer 40,000: Inquisitor - Martyris playable on the PC, PS4, PS5, Xbox One, and Xbox Series X/S.