WhenBreath of the Wildcame out in 2017, gamers and critics were wowed not only by its expansive world and gameplay elements, but by the sheer gorgeousness of the visuals.The open worldLegend of Zeldagame also has some stunning locationsfor players to visit, from Tingel Island, to the Shrine of Resurrection, to the Forgotten Temple, and so many more. One other fascinating landmark is the Dueling Peaks, located in the central part of the West Necluda region, and one fan has managed to recreate it in a different game entirely.

In a post uploaded to the PlayStation subreddit recently, aBreath of the WIldfan showed a single image which displayed the famous Peaks from the game. However, this wasn’t a screenshot from theZeldagame itself. It was actually a recreation of the scene done in theFar Cry 5engine. As ifBotWwasn’t beautiful enough on its own, a quick zoom in of this uploaded image shows just how much more impressive it looks inFar Cry5. There is an immense amount of detail in the recreation, not to mention the accuracy, as it’s an almost perfect facsimile of the real thing.

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Unsurprisingly, people in the comments have been lavishing praises on the user for their creation. When one person asked how it was achieved, the original poster replied saying that it was done inFar Cry 5’sArcadefeature. This little extra has done wonders for the creative community who have been using their talents to reimagine games in this much newer engine, such as thefan who recreated the mannequin room fromSilent Hill 3. It’s obviously a lot more creepy than the Dueling Peaks here, but it goes to show just how versatile the engine is. As luck would have it, the user of theSilent Hillrecreation is also responsible for theBreath of the Wildimage.

There has, unfortunately, been some backlash aimed at the community who have been using theFar Cryengine to make unofficial recreations. Not that long ago,the fan remake ofGoldeneyewas hit with a copyright strike from Ubisoftand ended up being take down. Fortunately, it’s resurfaced under a different name, but it does show how hard studios and publishers can come down on the fans.

Known as the Dunia Engine, it’s beenused in the creation of theFar Crygames since the second installment. It allows for some awe-inspiring visuals, something the games are often known for, and with the ability to create custom maps in the game, it has given the fan base an outlet for their endeavors.

The Legend of Zelda: Breath of the Wildis available now for Switch and Wii U.