WhileCall of DutyZombies went through a rough patch with the launch ofCall of Duty: Vanguardand its first post-launch map, Terra Maledicta, there is a bit of a renewed interest in the classic co-op mode.Call of Duty: Vanguard’s Shi No Numa Rebornbrought back the round-based style and felt like classic Zombies again, and with one more Survival map coming toVanguard, there is something else to look forward to.
Beyond this turnaround forVanguard’s version of the mode,Call of DutyZombies fans can look forward to Treyarch’s next major game. Set to release in 2024, fans are hoping to see some truly exciting developments within the story and maps with a bit more personality than those offered inBlack Ops Cold WarandVanguard. Beyond that, though, Treyarch should continue to experiment with some interesting side game modes.

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Treyarch’s Experience With Alternate Modes Could Pay Off
WhileOutbreakturned out to be a massive hit for Treyarch inCall of Duty: Black Ops Cold War, it was far from the only game mode the developer tested out. Cranked was offered as an experience that saw players needing to constantly kill the undead, while Jingle Hells was a fun, Christmas-themed variant of Die Maschine. However, Treyarch has tried out alternate modes beforeBlack Ops Cold War, to varying degrees of success.
While Turned was far from a fan favorite mode inBlack Ops 2, fans adored Grief, the PvPvE mode that saw gamers fighting to outlast the other team and trying their hardest to get their opponents killed. Zombie Rush was a largely forgotten mode fromBlack Ops 4Zombies, as players did not feel any particularly way about the points-focused competitive offering. EvenVanguard’s first two Zombies maps could be considered a unique mode thanks to their objective focus. Clearly, Treyarch has tried to experiment with alternate play styles for Zombies, and both the successes and failures should impact future attempts at LTMs.

What LTMs Could Be Featured in Call of Duty 2024 Zombies
First and foremost,Treyarchshould listen to community requests for game modes like Grief, bringing them back in a limited capacity and seeing the community response. If feedback is positive and engagement is high, the mode could be brought back permanently. This goes for the less popular modes as well, as Turned and Rush could be better received with the modern Zombies audience and some changes. In the case of Turned, it can be fleshed out to be a far more in-depth mode with a bit more to do, while Rush could have some proper rewards and Easter eggs associated with it.
Treyarch should also consider bringing back somescrappedCall of DutyZombies game modes. Race from TranZit could be interesting to see again, with players need to run through maps to earn points while avoiding the undead. Meat would be fun to see fully realized, with the interesting competitive mode sounding like a fun variant on Grief where players needed to fight to hold a piece of meat that would attract hordes of Zombies.
Beyond reviving some scrapped content and bringing back old modes, Treyarch should introduce some fully new concepts as well.Firebase Z’s Assault Roundslay the groundwork for a tower defense LTM, while a scarier version of Prop Hunt that allows players to control Mimics could be interesting. More variants of Outbreak like the Survival LTM could be fun to see, too, meaning there are plenty of options for innovation. While Treyarch has not yet delivered a game mode that can compete with the original round-based style in terms of popularity, it should continue innovating and experimenting withCoDZombiesLTMs through post-launch Seasons.
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