Summary
Dead Island 2is expected to launch its anticipated SOLA Festival DLC in the near future, marking the end of the title’s post-launch expansion plans. Of course, a lot of attention is currently being placed on the new narratives and locations that the DLC will bring, but the smaller content SOLA Festival might implement is deserving of duscission as well.
Like the recent Haus expansion forDead Island 2, it is expected that SOLA Festival will also introduce things like new weapons and blueprints to the game, and these fresh additions should pay homage to some of the most iconic past blueprints in theDead Islandfranchise. With this in mind, the SOLA Festival expansion could be the perfect setting forDead Island 2to finally reintroduce the Left Hand of Glova weapon blueprint that first appeared in the 2011 original.

Dead Island 2’s SOLA Festival expansionis set to release at some point during the second quarter of 2024, with only a brief overview of the DLC currently being available. According to SOLA Festival’s official description, it will see players be thrust into an eccentric festival that sees L.A.’s surviving socialites “greenwash their way to ecstasy, one rave at a time.”
WhileDead Island 2’s SOLA Festival expansion is set for a Q2 2024 release, this could always change due to a delay.

From this description, fans are expecting SOLA Festival to lean heavily intoDead Island 2’s satirical take on Los Angeles, with many already drawing comparisons between SOLA Festival and the real-world Burning Man festival. Considering that November’sHaus DLC forDead Island 2introduced groundbreaking new gameplay elementslike human enemies, a huge content precedent has been set that SOLA Festival will need to meet and arguably exceed.
Weapon Blueprints Could Be the Boost that SOLA Festival Needs
New weapon blueprints would play a small but vital part of this, and a return of the Left Hand of Glova would be a fun homage for veteran fans to enjoy, while playing perfectly into the likely combat engagements of SOLA Festival. Glova weapons were a huge staple ofthe firstDead IslandandDying Light, being a tangible reminder of the connection that the games shared since they were both developed by Techland.
The Left Hand of Glova appeared inDead Island, with theRight Hand of Glova belonging toDying Light. Players had to complete an elaborate activation process to acquire the Left Hand of Glova inDead Island, with it essentially giving the player who wields it an absurd push-back lighting ability that is fired directly from the hand. The weapon has a huge stamina cost to compensate for its massive damage and crowd control impact, and this could be perfect for SOLA Festival.
It is likely that SOLA Festival could feature the most densely packed hordes of enemies thatDead Island 2has seen, thanks to its festival setting, and the Left Hand of Sola would be the perfect weapon to control the chaos that this would create. IfDead Island 2’s take on the Left Hand of Glova also possesses the same ritual that needs to be carried out to unlock it as a blueprint, then it could end up being one of the mostmemorable and useful new additions to compliment SOLA Festival’s gameplay. Plus, with SOLA Festival marking the end ofDead Island 2’s currently planned DLC, there is no need to worry about the Left Hand of Glova being too overpowered in future content.