Summary

Larian Studios' landmark RPGDivinity: Original Sin 2is known for encouraging players to be creative with the game’s mechanics. Players can choose from a variety of initial classes at the start, then choose to continue down a predetermined path or forge their own way with a hybrid build.

The Necromancer inDivinity Original Sin 2is perhaps the most powerful class in the game. With the proper build, Necromancers can wipe out multiple enemies without giving them a chance to react, but its power relies on choosing theright talents, skills, and equipmentas the player continues through Rivellon.

Infect

Updated on July 25, 2025 by Rhenn Taguiam:Fans who want to take a break from saving Faerun in theirBaldur’s Gate 3gameplay might want to consider trying out Larian Studios’ other highly-acclaimed RPG -Divinity: Original Sin 2. However, fans who want to experience a unique take on the necromancy gameplay style may want to check out the Necromancer ofDivinity: Original Sin 2. With the game’s Necromancer Skill School dealing with both summons and controlling aspects of life and death, players who want to dominateDOS2gameplay with these mechanics should look at how a Necromancer build encourages crowd control, encourages Aerotheurge for mobility, work best with a healing support unit, and how Decaying Touch can become quite an asset despite being an early-game acquisition.

19Push For Crowd Control

Get Crowd Control Skills To Avoid Punishment

As the Necromancer is a spellcasting-heavy archetype, it’s natural for theDivinity: Original Sin 2player to be worried about their general safety when facing many foes at once. Since they don’t have the basic firepower of Wizards, Necromancers might be worried they’re not contributing as much to the combat effort if they don’t deal as much damage. This is where crowd control comes in, as the Necromancer’s kit is usually tailored towards controlling opponents and ensuring the rest of the party obliterates them. With the flexibility ofOriginal Sin 2gameplay, Necromancers can even dip into other Skill Schools to determine how they want to control the battlefield.

At base, Necromancers alone can use Infect (Necromancer 2) to spread debuffs around nearby foes, while Black Shroud (Necromancer 3) can Blind opponents and leave them defenseless. Pyrokinetic is an easy DPS-oriented dip, courtesy of Ignition and Searing Daggers (Pyrokinetic 1), as well as Fireball (Pyrokinetic 2). Likewise, even Hail Strike (Hydrosophist 1), Winter Blast and Ice Fan (Hydrosophist 2) is a nifty DPS move. When Necromancers have Decaying Touch, the likes of Healing Tears (Hydrosophist 1, Polymorph 1), Healing Ritual (Hydrosophist 2), and Mass Cleanse Wounds (Hydrosophist 2, Warfare 2) can become debilitating damage-dealers to foes.

Teleportation

18Go Aero For Mobility

Secure Safety In Mobility With Aerotheurge

Necromancers who want to dish out as much damage to enemies will likely rely on Decaying Touch on heavy-hitting bosses. Unfortunately, the fragile nature of Necromancer mains means they’re likely going to be punished as soon as they try closing the gap to their target. This is where an Aerotheurge dip comes to mind.

A general dip into Aerotheurge 1 can give Necromancer much-needed boosts to movement speed (Favorable Wind), with Aerotheurge 2 securing dodge-based defense (Uncanny Evasion) and getting opponents closer or nearer to them (Teleportation). At Aerotheurge 3, players get access to a means of switching places with a target (Nether Swap), practically allowing them to close the gap between a high-priority target to start a Decaying Touch combo or utilize other Necromancer Skills up close.

Healing the Necromancer

17Get Healing Support

Get Healing For Allies, Extra Damage For The Necro

One of the most interesting interactions of the Necromancer Skill inDivinity: Original Sin 2gameplaywould have to do with the Decaying status. Anyone who has this status effect will get 100% Damage from all sources of healing instead of getting Health restored - meaning standard healing from the likes of First Aid, Restoration, and even Food will damage any Decaying target.

From the perspective of the Necromancer, this incentivizes the existence of a healer in the team. A Hydrosophist who focuses on heals can now deal damage should the Necromancer manage to inflict Decay on a majority of opponents. When observed from a DPS perspective, this means the Necromancer doesn’t necessarily have to dish out as much damage at base - especially when the healer can now simply pop heals to damage foes while still being able to heal allies.

Decaying Touch AOE

16Prioritize Decaying Touch

Decaying Touch Turns Healing Into A Disadvantage

Since theAI inDivinity: Original 2acts close to players, enemies that players fight are also incentivized to retreat and pop healing whenever they could to last in combat. For the Necromancer, that effort turns into the opponent’s advantage as soon as they get access to Decaying Touch. Available to Necromancers as soon as players pick this character archetype, this allows the character to touch any creature to deal some Physical Damage and inflict Decay on them.

With this status effect, any healing on the Decaying target will inflict 100% Damage to them instead. What’s interesting is that damage from healing can actually be improved if the healer has points in Warfare or score criticals in this regard with the Savage Stortilege Talent. Should the Necromancer dip into Hydrosophist to become a hybrid healer, they can easily become one of the most vicious party members in the game.

Hail strike in divinity 2 causes hail to rain from the sky on an enemy

15Add Some Points In Hydrosophist

Synergize With Healing

There aremany skills that people can use as a Necromancer. However, some skills like Blood Rain require that Necromancers have a point in Hydrosophist too.

If players are exclusively going for aNecromancer build, then it’s important to try and get as many skills from this school of magic as possible. A few points on Hydrosophist will go a long way in making a necromancer all the more effective both in and out of combat.

Divinity Original Sin 2

14Don’t Invest In Constitution

No Need For Too Much Health

Constitution is a stat that most people already hate inDivinity: Original Sin 2, given how challenging this game already is if players pursue a wrong build. In the case of a necromancy build, Constitution becomes even more useless for one specific reason.

Since necromancers gain health when they damage enemies, they don’t really need high Vitality in the first place. If enemies are able to one-shot them and take away all their health… then the real issue is that players are just punching above their weight and trying to battle against enemies who are way too over-leveled.

Collecting the ornate chest in fort joy will allows players to have a container that cant be damaged in divinity 2

13Stay Patient With This Class Early On

Snowballs Into A Damaging Attacker Later On

Anecromancerisn’t exactly going to be all that useful early on inDivinity: Original Sin 2. This can prove to be a major issue since Fort Joy is infamous for being one of the toughest beginning areas in video game history, and a poor build will just add to the wealth of problems a player will experience in this area.

Players should either not expect the world with this class in the early going or justpursue a more practical builduntil they can access the respec mirror. The latter can be a pretty intimidating course of action to take, so being patient is the way to go!

Divinity: Original Sin 2 teleporting skill

Take Advantage Of Full Health From Afar

Hothead is a trait that increases both accuracy and critical chance for party members at full health. Suffice it to say, a necromancer will benefit quite a bit from this build.

After all, Necromancers are pretty much bound to be at full health since they regain Vitality with every bit of damage they inflict. This means that they’ll be able to make the most of the Hothead trait for the majority of their playthrough.

while having a shield in divinity 2 will decrease weapon damage, it raises physical and magic armor by a large amount

11Use A Shield To Gain A Ton Of Armor Early On

Enhance Overall Defense

There’s only one situation inDivinity: Original Sin 2that warrants any form of investment in Constitution, and this is when players use a shield for one of their party members. Given how weak mages are early on when it comes to Physical Armor, it’s easy to see why a shield would be critical in the early going.

A necromancer who is solely pursuing an intelligence build should try and use a shield to minimize any potential damage early on. Given how rare good gear is in the game at this stage, it’s easy to see why players will avoid needless deaths if their necromancy spellcaster has a fair bit of armor to tank some hits.

Elf Human Race Divinity Original Sin 2 Necromancer Tips

10Choose An Elf Or Human

Maximize Racial Bonuses

Elf and Human characters have unique racial abilities that work extremely well in aNecromancer build. The Elves' Flesh Sacrifice adds one action point and extra damage at the cost of Constitution, while the Humans' Ingenious talent and Encourage ability increases damage, Critical Chance, and other basic stats of nearby party members.

WhileUndead characters synergize decently, and Dwarves and Lizards are perfectly capable of taking up necromancy, Elves and Humans turn the class into a powerhouse of damage and support potential.