The nextFalloutgame and its setting have yet to be announced, butFallout 5will need to make some big changes to draw fans back to the franchise.Fallout 76took fans to a multiplayer version of the series set in post-apocalyptic West Virginia, but the game was not received as well as Bethesda had likely hoped.

Starting withFallout 5,theFalloutseries will need to give players some brand new roleplaying opportunities, a new degree of roleplaying freedom, and some interesting new mechanics to spice up combat if it’s going to get the franchise back on top of the RPG heap. Fortunately forFallout, there’s one major part of the game’s setting that has rarely been explored as a mechanic or customization feature.

The Super Mutant Marcus from Fallout: New Vegas

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Mutations in Fallout

TheFalloutgames are full of mutations and mutants. Types of sentient mutated humans already seen in theFalloutgames includes Ghouls, Super Mutants, Nightkin,Mole Miners, and Swampfolk. Each of these has its own place in theFalloutuniverse, though some are more established than others. Mole Miners and Swampfolk were only introduced inFallout 76, but Ghouls and Super Mutants have had a long history with other non-mutated humas in theFalloutlore.

Fallout’s Ghouls, for example, have often lived in human settlements, but suffer from significant prejudice and oppression, while the Super Mutants and their creator were central to the plot of earlierFalloutgames. One possible path Bethesda could go down would be giving players the option to play as different mutant races in a similar way toThe Elder Scrolls’ race options. This might help provide some diversity of roleplaying experiences in a setting that most players are already very familiar with.

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Just asThe Elder Scrollsseries has stuck close to its opening formula, with players starting as a prisoner, so too hasFalloutstuck relatively closely to its formula under Bethesda. All Bethesda-madeFalloutgames begin with the player as a survivor living in a vault, which they then leave to explore the world. The most notable exception in the series isThe Courier fromFallout: New Vegas, created by Obsidian Entertainment.

Players need only imagine the diversity of roleplaying opportunities which could have been afforded to a game likeFallout 4if players had the option of sacrificing themselves to save their family by getting them toVault 111at the beginning, only to end up outliving them as a Ghoul wandering the apocalyptic wasteland, perhaps one who only regains their full consciousness 200 years later. Although this option would be exciting to many fans, it would also be quite a radical change. However, there are other ways mutations could be integrated intoFallout 5.

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The Vampire Model

Fallout 5could also include mutations as something closer toSkyrimmechanics like spells, shouts, and diseases than it is toSkyrim’s race options. In other words,Fallout 5could allow the player to play with mutations as a way of gaining special combat powers and other abilities, perhaps even having to make a trade-off between these new traits and other detrimental effects.

Perhaps the most similar mechanic would beSkyrim’s vampirism, which gives players increasingly higher rewards as the disease progresses and even has its own skill tree as part of the Dawnguard DLC. However, the change comes at great cost, drastically reducing stats during the day and requiring the player to feed for their vampiric qualities not to be painfully obvious to any NPC with a keen-eye and a wooden stake.

Mutations could work in this way both in terms of abilities and stat increases as well as changes to physical appearance. If the player were to come into possession of a watered-down version of a Super Mutant serum, for example, they might be able to make themself stronger and stronger in-game at the cost of their intelligence. This could slowly make them larger, greener, and might even lead to fun dialog changes, like those seen in alow INT playthrough ofFallout: New Vegas.

Becoming aSuper Mutantwho specializes as a Nightkin using an ability tree, for example, may allow the player to massively increase their stealth bonus at the cost of their sanity – maybe their aim or ability to identify friend from foe - just like the Nightkin fromFallout: New Vegas.

Games likeFallout 4already establish that it is possible for someone to turn into a Super Mutant and then back into a human in theFalloutuniverse. This makes finding an in-game and story friendly cure for mutation easy to integrate into the world just as players can go through a short questline to cure late-stage vampirism inSkyrim, or can use Cure Disease or other spells on it at earlier stages. In this way, mutations need not become burdensome for players who don’t want to go down that path.

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The Future of Fallout

For a game series that has integrated mechanics from addiction to radiation, it seems strange that mutations have not played a big role in theFalloutgames so far, especially considered the stylized retro-futurist way that mutations spontaneously manifest in the series. Mutations were explored in earlier installments before Bethesda took over. The “Mutate!” perk inFallout 1andFallout 2allowed players to change one trait once, but hardly scratched the surface of the potential of mutations both mechanically and in the story.

Mutations also haven’t been featured heavily in the story since the defeat of the Master, who wanted to usher in an age of mutant domination led by him. After the Master’s defeat, however, mutants including the Super Mutants he created are still very much alive in theFalloutuniverse.Fallout 5could include access to societies and areas which are only accessible by players with certain mutations, just likeCastle Volkiharfor pureblooded vampires inSkyrim.

Mutations could allowFallout 5players to finally play as aGhoul or Super Mutantand experience the reaction of NPCs as they go about their adventures. Not only that, but mechanical mutations in which players pay high prices for certain stat increases and abilities could diversify combat and help increase the number of playstyles which the game allows.Falloutneeds to get back on its feet and reinvigorate the creativity that led to the series' success to begin with: mutations could be the mechanic to do just that.