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Final Fantasy 14has many different types of quests that can be explored by players with different goals. The Main Scenario Quests are an important part of the game, and it is through themthe story is told, but Content Unlock Quests can be just as interesting for those who want to unlock content not initially available, and Levequests can be useful when leveling up, particularly forleveling crafting classes fast.
Also calledGuildleves, these quests work differently from regular quests, with one of their most noticeable feature being that they are repeatable — something that isn’t true for many other types of quests inFinal Fantasy 14. They are only available after following a few steps, but Levequests can be found in many ofthe game’s amazing locations, and their rewards show why they can be worth doing.

Are Levequests Worth Doing In Final Fantasy 14?
Levequests are aspecific type of questinFinal Fantasy 14that can be unlocked as early as level 10. One ofthe game’s many features, they are repeatable and reward players with experience and gil, as well as materials, items, and Grand Company Seals, depending on the type of Leve.
The game introduces Leves through theMain Scenario Quests, but it might not be immediately clear whether the player should start doing them then or not. As a general rule, it’s best to avoid Levequests while leveling up your main job, simply because the rewards don’t make it worth it. Unless you need a very small amount of experience to level up, the MSQ and dungeons will be a lot more helpful.

Leves can be worth doing whenleveling a second jobsince you won’t have the generous XP earned through completing the MSQ, but they shouldn’t be the main content done to level Disciple of War and Magic jobs. The reason for that is that they are not the most efficient source of XP, withDeep Dungeons and Roulettesbeing much more effective. Much like FATEs, though, it’s possible to use them early on, before other leveling options are available, or as filler while queueing to do other content.While leveling DPS jobs, for example, it’s common to face longer queues, and leves could be a way to earn some XP while waiting.
The situation changes when it comes to the game’scrafting and gathering jobs. Levequests give players a decent amount of XP for theDisciple of the Hand and Landjobs, and they can be a particularly useful and easy way to obtain materials. In this case, they are a good option for leveling and highly recommended.

While beforeA Realm RebornGuildleves were meant to be a significant part of the experience,Final Fantasy 14moved away from it over time. The Battlecraft Leves were set aside afterHeavensward, and the Levequest system became focused exclusively on Disciples of the Hand and Land fromStormbloodforward (level 60 and above).
Achievement hunters should know there are Achievements tied to Leves. The same goes for players pursuingZodiac Weapons,A Realm Reborn’s Relic Weapons, as one step of the journey will require completing 3 specificARRLeves — a simple task, but one that will require that players use the system anyway.

How To Complete Levequests In Final Fantasy 14
The level 9 MSQ which will unlock Leves is the same that unlocks inn rooms. The quest’s name, NPC, and location will vary according to the player’s starting city:
After that, players must complete the level 10 Content Unlock Quest relative to their location:

The Levemete will give the player a trial Leve to complete. After doing so successfully, Guildleves will be unlocked for that area, but it’s important to note this process must then be repeated for each zone the player wants to unlock Leves for. This means it will be necessary totalk to the Levemeteresponsible for each location and go through a trial Leve before doing Leves whenever arriving in a new area.
Tostart a Levequest, the player must speak to the Levemete, who will present them with a list of the available quests. Clicking on one of them, and then on the accept button, will add the Leve to the journal. This won’t start the quest right away; the player will need to open the journal to click the initiate button and actually start the Levequest. While a general location for the quest will be marked in green before initiating the quest, it’s only after it starts that the objectives will be shown with more precision on the minimap.
Always pay attention to the Levequest and its location before initiating it. Some have to be completed within atime limitthat will be counted from the moment the quest is initiated.
Players can only haveup to 16 Guildleves in the journal at the same time. There is no limit to how many Levequestscan be done per day, though, as they can be repeated as long as the player has enough allowances. 3 of these are gained every 12 hours automatically, but the maximum number of allowances a player can have is 100 — anything earned after that will simply be lost.
To abandon a Levequest, the process is the same as regular quests. The player must simply click the quest and choose the “Abandon” option below the quest’s description.
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