Summary
Final Fantasy 7 Remakewas a bold move on many levels. Calling the game a remake and having it just focus on Midgar is one example. In the original game, that section is barely a fraction of the overall whole. Because it was so focused on that section, some classic characters were missing.
Red 13 got in at the end but he wasn’t playable like everyone else. Thankfully, the developers made up for his absence and his controllable build in this sequel is well-liked.Red 13’s weapons inFinal Fantasy 7 Rebirthare collars which are more like enhancements for him. Let’s go through the seven he can get in the game with spoilers on their locations.

7Watcher’s Respite (Golden Collar)
Red’s Version Of Prayer
The Golden Collar can be retrieved in the Gongaga Reactor duringChapter 9 ofFinal Fantasy 7 Rebirth. It has the Watcher’s Respite ability attached to it which isn’t a god-tier ability but it is nice to have. The ability will deplete Red 13’s Vengeance meter to heal all allies, including himself, on the battlefield.
Vengeance mode is Red 13’s triangle prompt on the PS5 controller which takes some effort to use beyond other characters’ specials like Cloud’s Punisher Mode. Once players beat the game, they will unlock hard mode. In this difficulty option, players can’t use items during combat. That’s when healing Magic Materia and healing abilities like Watcher’s Respite become the most useful.

6Watcher’s Spirit (Mystic Collar)
A Motivational Sacrifice
After Gongaga, the party will head toward the Cosmo Canyon region forChapter 10 ofFinal Fantasy 7 Rebirth. During Red 13’s trial in the Cave of the Gi, he can acquire the Mystic Collar for himself. This collar weapon will teach him Watcher’s Spirit which acts similarly to Watcher’s Respite.
In exchange for the Vengeance meter, the ability will refill the party’s ATB bars which are used to do everything from cast spells to use items. It’s a close tie with Watcher’s Respite but Watcher’s Spirit narrowly beats it out. With full ATB bars, other characters can heal the party or do whatever.

5Supernal Fervor (Amethyst Collar)
Time Is On Their Side
Supernal Fervor is attached to the Amethyst Collar. It’s tied to a quest in the game called Of Robed Men and Ransoms located in Corel. Dr. Sheiran will task the party with tracking down lost robed men from his clinic who wandered into the Coal Mines.
It’s a storyside quest players should tackle inFinal Fantasy 7 Rebirthfor the reward and the lore drops. Now, Supernal Fervor is yet another ability that can be cast on the entire party. It takes 2 ATB charges and it will cast Haste on the party which will in turn increase the recharge rate of the ATB gauge for a limited time.

4Crescent Claw (Renegade’s Collar)
A Basic But Powerful Strike
The Renegade’s Collar can be found in another one ofFinal Fantasy 7 Rebirth’smines, the Mythril Mine, in Chapter 3. Red 13 can gain the Crescent Claw ability from it which is a basic attack that will get stronger in Vengeance mode. It will get an increase in its range and attack power while in this stance.
The range isn’t going to be anything drastic like Yuffie with her giant Shurikens or Aerith and her basic attack spells. Still, players can at least attempt to hit flying enemies with Crescent Claw and the results may vary every time.

3Reaper Touch (Brisingamen)
Not Done Yet!
Brisingamen is Red 13’s ultimate weapon which can easily be found in the Temple of the Ancients. It has the Reaper Touch ability which can indeed be as deadly as the Grim Reaper. The ability will get stronger depending on Red 13’s HP level.
It’s one of those abilities that should be reserved for a certain situation. Reaper Touch has the potential to critically bulldoze through an enemy or even aboss inFinal Fantasy 7 Rebirth. Players just have to keep an eye on Red 13’s HP levels before using it.

2Chilling Roar (Silver Collar)
Protected By Ice
There are a lot ofmini-games inFinal Fantasy 7 Rebirthwhich is a good thing especially since Final Fantasy 7 Remake didn’t have a lot along with the series’ last major installment,Final Fantasy 16. One of the biggest areas with them is in Costa del Sol during Chapter 6. One of them is called Run Wild, which is likeRocket League.
Completing the top course in Run Wild will unlock the Silver Collar which will in turn grant Red 13 the Chilling Roar ability. Chilling Roar will summon a shield of icicles to surround Red 13 for a limited time. If attacked, these icicles will fly off and counter enemies for a decent amount of damage.

1Stardust Ray (Mythril Collar)
A Devastating Area Attack
Stardust Ray is not only Red 13’s best ability, but it may also be one of the strongest if not THE strongest attack abilities attached to a weapon inFinal Fantasy 7 Rebirth. Best of all, it’s part of Red 13’s starter weapon simply called the Mythril Collar. For 2 ATB charges, Red 13 will release a mini supernova in the middle of battle.
It will pulsate, pull most enemies toward it, and do continuous damage for a short period. The devastating attack power and the range of it is what makes this a top-notch ability whether players use this on bosses or random monsters.
