Fire Emblem Engage’s story is finally coming to a head, and players are careening closer toward the final battle to decide the fate of the worlds. In order to get rid of the Fell Dragon and his influence, players will need to cover just a few more chapters and another couple of Paralogues.

In order to get it all done, players will first need to head back to Somniel for the first time in two chapters to fill up on healing items,pet guardian spirit Sommie, and chat with Alear’s friends and Emblems to get them a little bit closer.

Petting Sommie in Fire Emblem Engage

RELATED:13 Hardest Fire Emblem Games

Updates to the Somniel in Chapter 23 of Fire Emblem Engage

In spite of the fact that it’s been quite some time since Alear and friends have been in Somniel, there isn’t much happening on this safe haven. Players will find that there is a new level of Wyvren Ride difficulty, which will most likely earn them random items like the other levels of this mini-game. Other than that, Alear won’t have anything to do other than shining Rings in theRing Chamber, chatting with friendly units, and stocking up on healing items.

The First Paralogue in Chapter 23 of Fire Emblem Engage: The Connector

Now that Alear is an Emblem, they will have their own Paralogue just like the other 12. As the group enters the grotto, aCorruptedsteals a ring off of a platform and starts to run away. Players will need to catch up to it and kill it before it makes it onto the green squares at the top of the map. Make sure to put on all Emblem Rings again, since they were removed in the last chapters.

The Second Paralogue in Chapter 23 of Fire Emblem Engage: The Hero-King

Players get just 12 units to take on Marth. Since most will probably pair Alear and Marth together, they should be sure to put a different Emblem on Alear if players have the additional DLC bracelets. But before choosing which units to bring, players should check out what is on the battlefield first.

Before the start of turn 3,Emblem Marthopens the breakable door. During turn 3, Marth and everyone in his room will start heading out towards the player’s units. The thieves will immediately loot the chests on their very first turn, and they will start to run after nabbing the four chests, so players will need to chase them down. Thankfully, there’s nothing very good to loot. In the four chests are:

Fire-Emblem-Engage-Chapter-23-Walkthrough-02

On enemy turn 5, some knights spawn in at the bottom of the map. Thankfully, players will most likely be pretty far away from them at this time, so they most likely won’t have to worry too much about them. After enemy turn 6, more Wyvren Knights spawn in the eastern corridor, again very far from whereFire Emblem Engageplayers should be.

The Story Quest in Chapter 23 of Fire Emblem Engage

On the Lava Fields, the story ofFire Emblem Engagecontinues. Players will come across Zephia and Griss, the two remaining members of theFour Hounds. Veyle decides to take them on, and battle will begin.

Fire-Emblem-Engage-Chapter-23-Walkthrough-01

Fire-Emblem-Engage-Chapter-23-Walkthrough-03

Fire-Emblem-Engage-Chapter-23-Walkthrough-05

Fire-Emblem-Engage-Chapter-23-Walkthrough-04

Fire-Emblem-Engage-Chapter-23-Walkthrough-06

Fire-Emblem-Engage-Chapter-23-Walkthrough-Story-01

Fire-Emblem-Engage-Chapter-23-Walkthrough-Story-04

Fire-Emblem-Engage-Chapter-23-Walkthrough-Story-03