Build A Rocket Boy, a studio started by formerGrand Theft Autoproducer Leslie Benzies, teased its new gameEverywhereduring today’s Opening Night Live show which kicked offthis year’s Gamescom. Apart from sharing its first-ever gameplay footage, the Scottish developer also revealed the game’s release window, stating that it’s set to launch at some point next year.

The self-proclaimedGrand Theft AutocompetitorEverywhereis the first game from the Edinburgh-based developer. The studio underwent several funding rounds since its 2016 founding, but it wasn’t until this Tuesday that it shared the first footage from its mysterious title, which it describes as a cutting-edge sandbox. It previously confirmed that the game is being developed in Unreal Engine 5 and that it’s coming to both PlayStation 5 and Xbox Series X/S. In terms of features, both single-player and multiplayer content are said to be part of the package. The former promises to include an “epic” narrative spanning multiple chapters, while the latter will place a large emphasis on player-generated content, ranging from activities to full-fledged worlds, as well as native support for streaming and other social media functionality.

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The 75-second teaser mostly consists of gameplay clips and is so fast-paced that it manages to show a lot while still maintaining an air of mystery around the upcoming game. Regardless, the footage seems to be consistent with the “real-lifeReady Player One” label that Build A Rocket Boy attached toEverywhereback in May. Among other things, the teaser depicts several third-person shootouts, some driving gameplay, and multiple biomes, including a futuristic desert city and a lush forest.

Given the AAA nature of the project and the fact thatEverywhereis still without an exact release date, a late 2023 launch currently seems like the likeliest option. After all, the holiday season is traditionally the most lucrative period of the year for the gaming industry – it’s not an accident that both Sony and Microsoft released their latest consoles in November or thatgaming accessory sales tend to explode in January.

And speaking of seasons, today’s announcement didn’t commit to one; if the game was launching in the first quarter of the year, it would probably have a preliminary ESRB rating hinting at its upcoming release by now, whereas this teaser specifically states that it doesn’t. Furthermore, if Build A Rocket Boy thoughtEverywherewould be ready in the first half of the year, its wording would have likely been more specific than just “2023.” Seeing how major releases rarely happen during the summer months, this only leaves the final quarter of 2023 as the likely launch window forthe upcomingEverywhere.

Naturally, all of that is assuming no delays take place. However, this is never a given in game development – doubly so when it comes to extremely ambitious and consequently complex projects such asEverywhere.

Everywhereis in development.

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