Track 2 ofHi-Fi Rushstays in the Production area, but this time Chai is going straight for Rekka, the head of production. The tutorials continue during this stage with the introduction of a variety of advanced platforming and combat features.

Something else Track 2 has is a larger number of collectibles. Some of them are hidden very deviously, and a few are tucked into corners players can’t reach until after the game ends. That’s why thisHi-Fi Rushguide will go through eachcollectible location in Track 2.

hi fi rush track 2 vlog 1

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Pipes and Magnets

The firstVlogis next to the starting hallway. Instead of going through the obvious door, enter the open door to the left and check behind a purple container.

In the room with the complaining CAR-11E, climb the crates but don’t enter the vent. Instead, turn around and jump across to a raised platform to get the firstReverbpiece.

hi fi rush track 2 reverb 1

After entering Production Area 1, head across the catwalks to enter a room with a regular floor. TheVlogis on the computer next to the cordoned-off pipes.

After Chai gets a chance to use his magnet grab in a fight, head down the catwalk to spot aComic Book. All the comic books are hard to miss, and they each add a new move to the store.

hi fi rush track 2 vlog 2

From the comic catwalk, there are three ways to go. The path forward involves hitting the hammer button, but players can instead drop onto the container conveyor below and ride it to a new platform.

This leads to the thirdVlogof the stage and an unusual snail. This snail isn’t a collectible, but it makes an appearance on every track. Return to the original catwalk by hitting the button at the far end of the hallway.

hi fi rush track 2 comic

There’s a doorway full of boxes to the left of the Smidge, who talks about the magnet grab. Break through them and climb up the containers in the next room to discover the firstGraffiti Artin the game.

After a three-part magnet hook, look left of the vent that leads forward. ThisKale Statueisn’t a true collectible (it reappears when replaying the level), but players must destroy 5 of them to get a Hall of Fame reward.

hi fi rush track 2 vlog 3

Dark Halls and Lockdowns

After the big fight in the room marked SEC-B, ignore the open door and go up the ramp just to the door’s right. There are some boxes in the junction to the left, so break them to reveal aReverbpiece.

In the room marked “Area 4,” there’s a big spiraling ramp that climbs up to the next area. Jump onto the container conveyor to get to a higher platform, and jump up from that platform to reach the rafters. There are several gears and aLife Gaugepiece up here.

hi fi rush track 2 graffiti 1

Afterthe fight where Rekka declares a lockdown, the hallway out has some boxes on the left and aVloghiding behind them.

Peppermint Teamwork

In the room where Peppermint explains the teamwork feature (and Chai complains about video game tutorials), jump across the first moving platform and find thisVlogsitting on some crates to the right.

After Chai and Peppermint team up to lift a steam vent lid three times and then magnet hook up, look left to spot a chest with aLife Gaugepiece inside.

hi fi rush track 2 statue

On the far end of the room with the chest in it isa SCR-UB complaining about pigeons. Use Peppermint to scatter three groups of pigeons, all of which are shootable from the SCR-UB’s location. Look at the pipes and rafters nearby to find them all. Once the pigeons are gone, the SCR-UB will reward Chai with anotherLife Gaugepiece.

In the Production Office reception area, check a bench to find the lastVlog.

hi fi rush track 2 reverb 2

Also in the Production reception is the secondGraffiti Art. Check the wall to the right of where Chai enters the room.

Post Game

Several collectibles are unavailable until playersreplay this stage afterHi-Fi Rushends.

After using the very first magnet hook in the stage but before using the second one, drop off the platform to the right of the second hook to find a breakable door. ThisArmstrong Chipis on the other side.

The third way off the comic book platform is to use a magnet hook up and to the right.In this area is a fire door, and past it is a series of pipes and platforms that lead to the thirdGraffiti Art.

hi fi rush track 2 life 1

Before heading back, use the pipes to jump over to a container conveyor to get anotherArmstrong Chip.

Before the second sequence of conveyor belt smashers (the ones that go sideways), there’s a fire door. Inside is a chest that’s hiding anArmstrong Chip.

hi fi rush track 2 vlog 4

After the second conveyor smasher sequence is a jump pad. To the right of the pad is a breakable door, and inside the room beyond is anotherArmstrong Chip.

After the fight where Peppermint explains how she can break enemy barriers, players must climb up some crates to exit the room. Instead of doing that, jump across to the pipes and the platform on the far wall to reachChallenge Room 2. Like the other challenge doors, this one will only open once players have finished the game.

Area 10 features a long sequence of timed platforms over bright blue water. On the far side is a fire door to the left. Bypass it and find a hole in the cage to open this chest and find the lastArmstrong Chip. With that, players will have collectedeverything they can in Track 2.

Hi-Fi Rushis available now on PC and Xbox Series X/S.