Millenniais sometimes a fairly traditional strategy game. For every new, original implementation it finds, likethe age system, there are plenty of familiar elements that work pretty much like in any other game in the genre. Population and needs are somewhere in between those two extremes, between innovative and derivative.

Increasing populationinMillenniais how a region “levels up,” gaining more power in the form of workers that can be used to make more and better improvements. This isn’t the only way to improve the productivity of a nation (creating new regionsis just as important), but it is a bit more tricky than it initially appears. It’s not just about keeping the population well-fed, after all.

meeting the needs of a regoin in Millennia

How To Increase Population In Millennia

Population inMillenniaincreases over time automatically, butonly when a region’s needs are met. Regional needs are expressed in percentage points and are divided into different needs. The higher the population of a region, the more its needs grow. Larger regions will unlock more needs that must be satisfied in order for them to keep growing. Somenational spirits can help meet needs, too.

Food, for example, is the first need of any region. It is unlocked right atthe start of the gameand always grows with the population.A region needs two foods for every population, meaning that a region with a population of four will need eight foods to keep its food needs at 100%, leading to slow but stable growth. Exceeding 100% on any need will result in growth becoming faster. Going below 100% will lead to a shrinking population.

the in-game ecnyclopedia page about needs from Millennia

Once a region has more than one need, the population growth rate is calculated based on the average percentage of all available needs. This means that if a region’s food need is at 200% while housing is at 100%, the average needs of that region are exceeded by 50%. Theminimum population growth is 2.5%and is only active when needs are met but not exceeded, although population growth can become negative. Themaximum growth bonus is an impressive 25%, which only applies when every need is exceeded by 100% or more.

Best Needs To Focus On In Millennia

Needs are unlocked one after another, but not every nation is going to use all of them. At the same time,some nations are better suitedto exceeding certain needs. The first need, which is always in play, is food. Other needs are usually unlocked in the following order.

Most needs are straightforward enough. Regions must haveone housing per population over five,one sanitation per population over 10, and so on. Meanwhile, other needs work differently.Luxury, for example, can never be negative. It can still slow down the growth of a region, but it can never be what makes it shrink.

Millennia Tag Page Cover Art

Other needs, likepower(as in electrical power), are only needed to power machinery. Without factories or other improvements that cause power drains, there is no need for power production, as demand isn’t based on population number. That said, going above 100% still gives the usual bonus, and the same goes for going below. Additionally, not having enough power to satisfy demand will cause blackouts that massively reduce a region’s production.