Summary

Lies of Pwas received well by fans almost instantly following its reveal, with its Soulslike approach and dark science-fiction take onPinocchiosetting high expectations in its presentation. Like any Soulslike worth its merit, there was a lot to unpack aboutLies of Pin terms of its world-building, setting, and combat, which intertwined ordinary weapon attacks with diverse Legion Arm abilities. The demo that Round8 and Neowiz put out then allowed fans to publicly see howLies of Pwould run and play themselves, and while it was largely praised, there were also reasonable concerns that some fans had.

Not much of the story could be discerned from what the demo showed, but the demo was considerably long and gave players a fair shake atLies of P’s opening hours. Not only was this great for fans who enjoyed their time with it, but fans who may have been skeptical aboutthe new Soulslike contendercould get hands-on experience with it and see if they could potentially enjoy it, too. It turns out that this demo and all the content it offers was put out to gauge fans’ time and enjoyment with it, and Neowiz taking that level of care in its product can only be good news come launch on September 19.

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Lies of P Listening to Fan Feedback is a Huge Boon

Players could tend to this demo for any period of time that they wished, but it seems like most players’ time with the demo from start to finish took around three hours, depending on how much grief its two bosses gave them. That’sa lot of time spent withLies of P’s demoand anyone who completed it surely has their opinions on it, which Neowiz was happy to collect and evaluate in a public survey it asked fans to participate in.

Game director Jiwon Choi has since discussed this survey’s results and the feedback that was accumulated from the demo in general, addressing what improvements and changes may be made in a Q&A video. Based on the order in which Choi begins addressing points of interest, it seems fair to presume thatLies of P’s dodge mechanicwas probably fans’ biggest gripe from the demo.

Indeed, the dodge might not have been as responsive or fluid as some players would’ve liked, but it’s great to know that Neowiz is fully aware of any and all issues players had that could be detrimental toLies of P’s core gameplay experience, such as readability and optimization. It will be interesting to see how muchLies of Pchanges between the demo and launch, and fans’ time with the demo was nonetheless a terrific way for players to acclimate to the game’s controls and mechanics long before its release. If too much of that muscle memory is affected, it will hopefully be for the better and make controls smoother.

The survey itself looked at how players rated the overall experience, game graphics, game UI/UX, game audio, story and setting, combat, game mechanics, game controls, weapon assembly, and level-up and skill customization—so with the entire kitchen sink being thrown in and examined from the player’s perspective, Neowiz obviously wants itsPinocchioSoulslike to be the absolute best game it can be, perhaps especially now thatLies of Phas officially gone gold.

Lies of Plaunches on September 19 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.