“Tesham Mutna” is one part of a group of late-game missions fromThe Witcher 3: Wild Hunt’sfinal DLC,Blood & Wine.The mission can be directly preceded by two possible quests, “Beyond Hill and Dale,” or, “Blood Simple.” This showdown is the epic climax to the story of the Beast of Beauclair.

“Tesham Mutna” finds Geralt and Regis confronting Dettlaff following his attack on Beauclair in “The Night of Long Fangs.” Like the main story inThe Witcher 3,Blood & Winehas several forking paths that converge on a single moment. Here, no matter what choices Geralt has made, all roads lead to Dettlaff. As “Tesham Mutna"represents the final bossfight inBlood & Wine’s main story, players should prepare for a considerable challenge.

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Before the Fight at Tesham Mutna

Depending on the choices made in “The Night of Long Fangs,” Geralt will face three possibilities upon arriving at Tesham Mutna:

Preparing for the Final Fight with Dettlaff van der Eretein

Geralt finds himself fighting an enemy unlike any he’s faced before. Dettlaff is anextremely powerful higher-vampire, capable of taking on multiple forms. Because of this, Geralt should make sure he has everything he needs to ensure victory…or, at least the best possible chance at it.

Dettlaff is not like any other vampire. Many of Geralt’s tricks won’t work here, especially when playing at higher difficulties. Some signs will have little to no effect, bombs may as well be a light breeze, and vampire oil works about as well as canola oil. Geralt must rely on his prowess as a swordsman, using agility and speed in place of most magic.

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Key Thoughts on Preparation:

This is what it all comes down to. While Geralt can allow Dettlaff to walkif he kills Syanna, chances are that the two are going to come to blows. For all intents and purposes, the boss fightisthe quest. Keep the following points in mind as the fight begins:

The fight does not automatically save progress, so make sure to save during the brief window between cutscenes. This moment can be recognized by the potion and bomb refill notice that comes up in the lower left corner. Sheath Geralt’s sword and walk back towards the wall, saving should now be allowed.

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How to Defeat Dettalff van der Eretein

Stage 1: “Beast of Beauclair”

This form is very similar to the fight in “Blood Run,” whenGeralt first faces the Beast. Dettlaff uses his long claws to swipe and strike Geralt from close range. His attacks are fairly obvious and clearly telegraphed, allowing ample time to dodge. Geralt must still be cautious, however. Dettlaff’s attacks always do a good amount of damage, and while one might not kill Geralt, it’s easy for one attack to become several with Dettlaff.

Special Attack: Teleport to leaping strike. Aside from Dettlaff’s normal melee attacks, he also has a special attack that sees him briefly change forms and reappear above Geralt, ready to strike. Listen for the roar he gives out before initiating this attack. Not all roars are followed by this attack, but it’s still worth paying close attention when Geralt hears it.

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Signs:Quen, Aard,andIgniare the most helpfulin this stage. This form is vulnerable to fire, particularly the low to mid-tier difficulties.Axiihas no effect, andYrdenseems to have very little.

Stage 2: “What the heck…is he growing wings?”

The start of the second stage seesDettlaff get much angrier, and much uglier. Here, he will gain the ability to fly, which creates a much bigger challenge. The biggest threat, even at lower difficulties, is a wave of bats that Dettlaff can send out. If not dodged, these creatures can do a massive amount of damage. Geralt’s best bet is to get as far away as he can while Dettlaff prepares, which allows the most time to dodge.

Because he is in the air through most of this stage, there aren’t many moments when he’s vulnerable. Wait until he shoots up into the sky, leaving a small area that reveals where he’ll land. Make sure Geralt is clear of this spot, attacking as soon as Dettlaff lands.Pay close attention to the vampire, as Geralt will only have a few seconds to let loose before Dettlaff opens his wings to attack.

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Watch out for small, circular areas of…whatever it is Dettlaff leaves behind. If Geralt gets too close to them, they will trap and stagger him for several seconds. This can be especially hazardous during the bat attack.

Stage 3: “Enter the Vampire”

At the end of stage 2, Dettlaff digs his fangs into Geralt, causing him to have strange visions and hallucinations. Geralt apparently enters…some form of Dettlaff’s mind or body?It’s all crazy vampire stuff.

What’s clear is that Geralt needs to attack several heart-like nodes that are found in three areas of the arena. Dettlaff’s blood-clones will attack Geralt throughout this section. Killing these clones have no effect on Dettlaff’s health bar. Only clearing the nodes will end the nightmare.

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Once Geralt clears the heart-nodes from the three corners of the arena, the hallucinations begin to clear, revealing Dettlaff in some kind of heart-sack hanging above.

Dettlaff drops from the sack, left with only a tiny sliver of health. Attacking him once triggers an execution. Remembering that only a vampire can truly kill a vampire,or perhaps that his friend was simply stuck, Geralt helps free Regis, who insists Geralt leave while he does what he must, ending Dettlaff’s misery.

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This brings “Tesham Mutna” to an abrupt end, leading directly into “Pomp and Strange Circumstance.”

The Witcher 3: Wild Huntis available now on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.

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