Summary
Wizard is an extremely versatile class inBaldur’s Gate 3.Being able to prepare spells ahead of a combat encounter is invaluable, and the Wizard class features make it a force to be reckoned with.
Wizards can amass gold and learn spells, which is a feature that is second to none when it comes to ensuring characters have the right spells for the right situations, but there’s a plethora of tricks players can use to seriously upgrade a Wizard, and take them from a lowly practitioner of the arcane artsto a force that can take on Gods. Here are the top tricks that make Wizards the best class inBaldur’s Gate 3.

1Spell Scrolls
Spell Scrolls Are More Useful For Wizards Than Any Other Class
One of the things that can hold spellcasters back inBaldur’s Gate 3is the number of spells known.Wizards have this problem to a much lesser degree than other classes, like Sorcerers, but playing a Wizard can still leave a player vying for more magical abilities, and this is where spell scrolls prove to be exceptionally useful.
Spell Scrolls are abundant inBaldur’s Gate 3, and can be found in any number of locations, and even purchased with the right amount of coin. Wizards can get more out of their spell scrolls than a single use, andcan actually learn spells from scrolls.

Wizards who stumble across spell scrolls can copy the spell into their spellbook, at the cost of a little bit of gold. This does consume the scroll but allows a Wizard to expand their knowledge and ensure they have enough in their arsenal to tackle whatever situation they might face. Spell scrolls cost 50gp per level of the spell, or 25gpif the spell is in the same school of magic as the Wizard’s chosen subclass. This means spells can cost from 25-50gp for first-level spells, up to 150-300gp for a sixth-level spell. Luckily, gold becomes pretty abundant inBaldur’s Gate 3as players progress through the game, meaning a Wizard’s thirst for knowledge can continue right up until the endgame.
2Dual Wielding
Two Staves Are Better Than One
Wizards, in the world of Forgotten Realms, are not known for their martial prowess, and as such, Wizards will typically carry out their adventures not armed with a weapon made of steel, but typically one made from wood that possesses powerful arcane abilities. Many Staves include one-use-per-long-rest spells, which can be incredibly useful. Some provide powerful offensive spells, while others, likeBigboy’s Chew Toy, allow Wizards to cast enlarge on themselves or allies, which can ensure attacks hit much harder.
Of course, the clear drawback here is that each of these abilities can typically be used only once every long rest, and they don’t leavethe Wizard with much in the way of martial capability, which can be a disappointing trade-off. Luckily, there is a way to maximize value from these abilities with the Dual Wielder feat. This feat allows a character to use two-weapon fighting with non-heavy weapons. This means Wizards with this feat can dual wield staves with magical abilities, doubling the number of one-use-per-long-rest spells at their disposal, and greatly increasing their longevity by reducing their reliance on expendable spell slots. This can be a fantastic way to ensure a Wizard can hold their own, even in the most brutal of battles.

3Multiclassing As A Sorcerer
Taking Advantage Of The Quickened Spell & Draconic Bloodline
Wizards have an incredible amount of potential when it comes to multiclassing, with many of the options available truly unleashing the potential a Wizard has by combining key class features from several sources to allow for improved spellcasting in battle or an even larger compendium of spells.
The best candidates for multiclassing when it comes to Wizards are Sorcerer, Cleric, or Fighter, with each class providing a unique twist on the Wizard’s playstyle to truly unleash the capabilities of a learned spellcaster. If multiclassing with Sorcerer, players will gain a Metamagic option, which allows them to twist spells to their needs. The best candidates for Metamagic are gained with three levels in Sorcerer.

They will allow a Wizard to utilize Quickened Spell, which can be used to change the casting time of a spell to one bonus action, meaning Wizards will be able to drop two high-level spells in combat, making them a fearsome enemy. They will also gain the Draconic Bloodline subclass, which turns the character’s base armor class to 13, providing they aren’t wearing any armor. Additionally, they will gain an additional hit point for every Sorcerer level, which is incredibly valuable as a squishy, spellcaster class.
4Multiclassing As A Cleric
Expanding An Already Sizeable Spell List
Cleric is a great option for any Wizard who wants to unlock their true potential, allowing players to expand a Wizard’s already-huge spell list by adding healing spells, and even granting the ability to utilize armor in combat. The Cleric/Wizard multiclass would work best with three levels into cleric, granting a subclass, additional spells to provide healing to allies, and the coveted Channel Divinity.
Depending on what direction the character is taking, the Tempest domain is always a great option for the already powerful Wizards to maximize their Lightning Bolt damage rolls against a string of enemies, or the Life Domain, which allows a Wizard to excel in a more support-based role.

5Multiclassing As A Fighter
For Wizards Who Want To Deal Even More Damage
Finally, Fighter is always an incredible option for Wizards to pick as a multiclass option, with 3 levels in the Fighter class granting players a subclass. Eldritch Knight is a particularly strong choice, along with the Second Wind class action, and Action Surge.
Action Surge can, of course, be used to spend two actions in one round of combat, which can allow a Wizard to cast a powerful Area of Effect debuff spell, and then drop a meaty fireball on enemies to dish out colossal amounts of damage.
