With the introduction ofOverwatch 2, long-time fans have seen a variety of major changes that have shifted gameplay significantly. Most obviously, the move from teams of six to teams of five has dramatically changed the meta and forced players to reconsider their team’s composition as well as their individual picks. Along with the new team size,Overwatch 2introduced a Push game mode where teams accompany a robot and push an objective as far into enemy territory as possible - and it won’t be the only new PvP mode added to the sequel.
While thePvP-focused Push modeis the newest addition toOverwatch 2, it has also been teased, in an interview with Forbes, that another game mode is on the horizon. While details are relatively scarce, the new game mode promises to be the most complex yet and feature even larger areas than previous modes—likely being set in the upcoming India and Gothenburg maps. The lack of official information on the upcoming mode has left fans to speculate, but a few ideas fit the mold ofOverwatch 2better than others.

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Overwatch 2 Should Borrow the Five Capture Point Mode from Team Fortress 2
With the built-in mobility of characters inOverwatch 2, especially withheroes like Lucio, the game naturally lends itself to capture-based modes that require teams to duke it out for control of certain areas. WhenOverwatch 2was released, though, it removed the polarizing captured-based Assault game, which saw teams battle for two capture points in succession. While Assault was never a fan-favorite mode—mostly owing to the imbalance between attacking and defending each point—the five-capture point model fromTeam Fortress 2could work as an excellent substitution for the retired Assault mode.
The five-capture point mode was enormously popular duringTeam Fortress 2’s peakand would slot naturally into a game likeOverwatch 2. To break it down, inTeam Fortress 2’s five-capture point mode, teams start with two control points and battle for a neutral capture point in the middle of the map. Once this point has been taken, subsequent points can be captured. The winning team is whoever has more points controlled when time runs out. It’s a perfectly chaotic sort of system that pairs seamlessly with the fast-paced nature ofOverwatch 2.

Overwatch 2 Should Try a Blend of PvE and PvP Game Modes
WhilePvE content is set to be central toOverwatch 2in its own right, it could be a savvy move to blend PvP and PvE aspects in a single game mode. By borrowing from a completely unexpected source, namely MOBAs,Overwatch 2could craft a game mode wherein two teams compete to push down a single lane. The mode could include PvE enemies in the lane, with buffs and progress being driven by dispatching PvE enemies, with the added distraction of PvP as teams try to hamper one another’s progress. As teams focus on killing neutral enemies, they also have to contend with offensive-minded opponents that are trying to dispatch them rather than focus on the neutral mobs.
The end goal could be similar to gameslikeDota 2orLeague of Legends,with teams looking to guide mobs to their opponent’s base while defending their own, but the balance would need to be perfected for this game mode to be at all viable. If the neutral mobs pose no threat, the mode would naturally devolve into a glorified Deathmatch. Conversely, if the mobs are too powerful, players would be too focused on the PvE aspects to worry about disrupting their opponent’s progress at all. However, if done properly, a MOBA-inspired mode could be the sort of innovation thatOverwatch 2needs to win over hesitant would-be players.
Overwatch 2is available for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
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