The Elder Scrolls 5: Skyrim, an open-world RPG with enduring popularity and critical acclaim, has been one of the most successful games of all time. While some fans of theElder Scrollsfranchise are eagerly waiting forThe Elder Scrolls 6to be released, they’ll have a long time to wait, as Bethesda is focusing on releasing the ambitiousopen-world space-themed RPGStarfieldfirst. However, in the time sinceSkyrim’s release,The Elder Scrolls Onlinehas emerged as a powerful force in its own right, so much so that it will probably have more impact on the development of the sequel toSkyrimthanSkyrimitself.

The Elder Scrolls: Onlinewas released in 2014, only a few years after the release ofSkyrim.The game was in development for seven years and eventually released as the MMORPG that millions of gamers are playing today.ESOis a vastly different game compared toSkyrimor other self-contained titles in the franchise. Instead of a strictly single-player campaign set in one location,ESOnow spans nine provinces. Given the ongoing success and development of the title, it makes sense for Bethesda to take more inspiration from it versusSkyrimwhen developingThe Elder Scrolls 6.

ESO Redguard With Camel

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ESO-Exclusive Game Elements That Could Be In The Elder Scrolls 6

Anyone who has playedThe Elder Scrolls Onlineknows that the game is the best way to explore everything Tamriel offers. From Daggerfall to Elsweyr, the game allows players to travel freely between locations. The depth and breadth ofESO’s map might be echoed inThe Elder Scrolls 6,primarily if the game uses a similar system of transporting between worlds.ESOalso allows players to have mounts that aren’t horses. Players can ride camels, cave bears, wolves, lions, dogs, and even the Guar - reptilian creatures native to the Black Marsh. While only some of these mounts might be in the upcoming game, more mount options should be available.

Skyrimplayers would also notice that theESOfeatures an upgrade in combat. While combat functions similarly to popular MMOs likeWorld of WarcraftorRunescape,it’s a refreshing change from previousElder Scrollstitles. Spells and martial attacks are dynamic and flashy, providing fresh and exciting animations.ESOalso brings back the class list, having players choose from roles like Dragonknight, Nightblade, Templar, and more. What’s exciting about this change is that the game still allows for an open-ended play style. Gamers can switch between weapons at will and add skill points to whatever they’d like, but there are a few more constraints, allowing for strategic leveling.

Limenauruus, Elder Scrolls Online

ESO Lore, Enemies, and Locations Might Be In The Elder Scrolls 6

The Elder Scrolls Onlinemight be packed with more lore than all of these previous games in the franchise combined. This is because the game not only calls back to the lore in previous titles but has created new lines exclusive to the MMO. While someSkyrimfavorites like the Dark Brotherhoodhave made it into the game, there is so much more to explore and adapt to future titles. For example,ESOfeatures a wealth of enemy types, from Draugr-wielding ghosts to giant minotaur to Daedra. That diversity of enemies would be a fantastic addition toThe Elder Scrolls 6,especially if players are able to travel across locations.

The MMO features lore that twists existing tropes in a new way. For instance, in theDLC packThe Elder Scrolls Online: Greymoor,the player can investigate the Gray Host, a group of vampires, werewolves, and other ghastly creatures working together under Molag Bal. This sort of vampire-werewolf team-up is a complete reversal of the lore in theDawnguardDLC. To go with new lore,The Elder Scrolls 6should also take inspiration from the number of locations in each area ofESO.For instance, within Daggerfall, there are at least four distinct areas - each with its own environments, enemies, and quests - and they all can stand alone.